04.12.2018

Well I have to go to class in a few minutes, but I'm sitting here finally bugged, asking myself why do game studios like Activision and EA skip over the Mac, only to publish their titles 2 years later? I just searched Google for Advanced Warfare Mac, and got these obscure search results: I had to click on the Steam link thinking they finally made it multi-platform. Turns out it's still Windows only. I'm not a big gamer anymore like I used to partly because I sold my Xbox for my new rMBP, but I still wonder why these game dev still skip over Mac almost on purpose.

It's like Apple has to buy them up (which they can do) just to make something interesting happen. I hope they release a new ATV with gaming functionality, maybe the games can trickle down to the Mac. Click to expand.Simple answer - It is extraordinarily difficult to make a business case for development of a Mac version of a game (I'm talking in the AAA space mostly). Mac users are a small subset of the overall PC market. Mac users who want to play games beyond casual titles are a small subset of that subset.

Now there are exceptions. Borderlands: The Pre-Sequel launched the same day on Mac as its Windows and console counterparts thanks to a collaboration between Gearbox, 2K, and Aspyr. The latter and Feral Interactive are the ones primarily responsible for bringing Mac versions of games to fruition. Porting can take time, which is why there are delays between the initial and OS X releases. It's just something you have to live with as a Mac user. At least Apple gives you the option to install Windows through Boot Camp so you can basically play anything you want. Click to expand.Sales for AAA games on Mac don't reflect those numbers at all.

May 30, 2018 - From Fortnite to Firewatch and from cars to caravans, these are the best games for your MacBook or iMac.

It may be as simple as Apple users. Are mostly not gamer.

The ones that are have gaming PC or consoles. Or are much more casual gamers. But no the Mac game market is not 10% of the PC game market. PS: I should add its almost impossible to hire a skilled Mac Game / OpenGL programmer these days to actually port a game.

I can think of about 10 jobs at major companies that have been open for a year or more needing this skill sets. • Marketshare. Macs and OS X do not have the marketshare Windows has.

Mac

It isn't as appealing to develop for to developers. OS X doesn't have it and relies on OpenGL instead. Many games use DirectX. Most Mac hardware available simply isn't suitable for AAA gaming. Cordova visual studio for mac. Macs always seem to be bundled with a bare minimum GPU and with upgrading options dwindling as Apple solders parts in, the hardware side doesn't look that brilliant for Apple. • Compatibility.

Windows has extraordinarily good backwards compatibility, meaning older games are playable for a long long time. OS X is the direct opposite, Apple kill older apps in new OSs as soon as they can, wanting developers to continuously update their apps to maintain functionality with new OSs. This isn't something the gaming industry wants to do at large and OS X is in a situation where it does have plenty of games, but half of them cannot be run on new Macs because Apple chose to ditch Rosetta and Classic as soon as they could.